YPIM — The Game Guide
Everything the Sensei doesn't have time to teach you.
The core loop
YPIM is an idle clicker with one honest promise: the numbers only go up. You start as a scrawny hero with power level 0.1 in a borrowed dojo, and everything you do feeds one of two currencies:
- Power level — your permanent strength, earned by defeating training dummies. It never goes down, it decides every fight, and it's what the leaderboard ranks.
- Gold — earned from dummies and arena victories, spent on everything: upgrades, abilities, transformations and eventually whole new training rooms.
Train → upgrade → fight → ascend. Each stage feeds the next, and the loop never ends — the game generates upgrades, arenas and even number names forever.
Training & stamina
Tap the training room (or the Spawn button on desktop) to summon dummies. Your hero engages the nearest one automatically. Two bars matter:
- Power level is your ceiling; stamina (the blue bar) is your current energy. Moving and attacking drain it — and the cost scales with the dummy's power, so swatting weak dummies is nearly free while fighting your equals is exhausting.
- Stamina recovers passively, and much faster when the room is empty — your hero meditates automatically. If you've drowned yourself in dummies and stalled at zero energy, hit Destroy All and let the meditation rings do their work.
The golden rule of training: rewards scale with the dummy's power relative to yours. A dummy at your level pays full price; one far below you pays essentially nothing. Keep Enemy Power upgraded so your dummies stay worth killing.
Upgrades that matter
Training tab (the dummies)
- Enemy Power — the single most important upgrade in the game. Tougher dummies pay more gold and more power. When in doubt, buy this.
- Enemy Attack / Reflexes / Fire Rate — make dummies dangerous in exchange for a power-earned bonus. Great once your stats can handle the heat.
- Summon Count & Multi-Summon — more dummies in the room and per tap. Beware: a full room drains stamina fast if the dummies are near your level.
- Evolve Dummies — kills fill a counter that spawns evolved specials worth +10% per tier; max a cycle and the whole room graduates a tier permanently.
Spawn tab (automation)
- Auto-Summon — the unlock that turns YPIM into a true idle game: the room refills itself, and the game measures your kill rate to pay you while you're away.
- Summon Speed / Auto Multi-Summon — refill sooner and in batches.
- Idle Capacity — extends offline earnings from 2 hours up to 48.
Player tab (you)
Attack Power, Attack Speed, Reflexes (dodge), Move Speed, Force (knockback) and two recovery stats. All cheap, all incremental, all worth sprinkling gold on between big purchases. Reflexes deserves a special mention: dodge chance scales with your power advantage, so it gets better as you grow.
Abilities
Four unlockable attacks — Energy Ball, Laser Beam, Ultimate Blast and Ultimate Beam — each with infinite upgrade levels that add damage and shave stamina cost and cooldown. In training you fire them manually from the buttons beside the room; in the arena, flip an ability's AUTO chip and it fires itself on cooldown. Beams pierce everything in a line, which makes them spectacular crowd control in a full room.
Super Human
The signature system. Each Super Human form is a stackable multiplier on your effective combat power — damage, speed, dodge, everything ratio-based. Forms drain stamina while active, and each has ten "reduce drain" levels; the tenth makes it permanent: always on, zero drain. Forms stack multiplicatively, so a wardrobe of maxed forms turns you into something the arena's bosses are right to fear. The catch is cost: every level doubles, forever. There is always a next form, and it is always ruinously expensive.
Use transformations to punch up: fights and areas far above your raw power level become winnable — and arena gold scales with how far above your level the opponent is, so the payoff for audacity is real.
The Arena
Each area has ten levels, the tenth being a boss spike, and clearing an area unlocks the next — forever. Opponents are real fighters with archetypes (Strikers, Juggernauts, Duelists, Phantoms, Gunners) locked per level, so everyone in the world fights the same foe on the same level. Arena fights use a separate health pool, so a loss costs nothing but the walk back.
- Victories pay gold only — power comes from training. Beat a foe above your level and the payout multiplies, up to five times the level's base gold.
- Replays pay 10%, scaled down further if you out-level the area. The money is always forward.
- AUTO on the victory screen chains wins level after level until you finally lose.
The residents follow a strict social ladder: Jacked Geriatrics → Swole Toddlers → Regular Folks → Business Men → Gym Bros — then the whole lineup again as Aliens, then as Angels, and beyond that the cycle continues at ever-more-ridiculous power.
Training Rooms (prestige)
When even max-level dummies feel slow, the ▶ arrow beside the room name previews the next Training Room. Buying it resets every Training and Spawn upgrade — Auto-Summon and your Evolve tier included — but the new room's dummies are worth two million times more at the same prices, and a brand-new arena ladder comes with it. The fortune that bought the room instantly re-buys you deep into the fresh curves; within minutes you're stronger than you've ever been. Your character — stats, abilities, Super Human forms — always carries over.
Idle earnings
With Auto-Summon toggled on, closing the game doesn't stop it. YPIM computes your steady-state kill rate from your actual stats — spawn rate, kill speed, dodge, rewards — and pays exactly that for time away, capped by Idle Capacity. It can't be gamed, and it never pays more than your dojo would really have earned.
Leaderboard & customization
Pick a name and your power level, arena progress (shown as room · area) and hero design appear on the global board. The Looks menu recolours every body part and stacks hats, glasses, gloves and eye styles — from top hat and monocle to a viking helm with a #1 foam finger. Everything is free; style is the true endgame.
Quick tips
- Enemy Power first. Always Enemy Power.
- Stalled at zero stamina? Destroy All, breathe, meditate, re-summon fewer dummies.
- Buy your first ability at 5K gold — Energy Ball trivialises early training.
- Arena bosses fight ~25% above their displayed power. Bring a margin, or bring a transformation.
- Before a long break, top up Idle Capacity and make sure AUTO summon is on.
- The 10× cheaper early levels after a room upgrade are a shopping spree — enjoy them.